The basic structure of the project follows that of the Nvidia’s Cuda SDK, in that the individual projects are in their own folder inside the projects folder. Right now I have the scalarProd example from Nvidia. I have also included Nvidia’s cuda utilities cutils and extended the make system to handle Mathematica template files.
Currently I have tested it only on 64-bit Linux, but hopefully I will see if I can get it working under Mac and Windows. I also plan to add more documentation in the project’s wiki on github, and hopefully get some more useful examples implemented, perhaps FFT.